Danger Zones Detailed In Super Smash Bros. For 3DS
Today on Miiverse, director Masahiro Sakurai shared more details on the 3DS exclusive mode, Smash Run. In his post, Sakurai described one of the final battles in Smash Run, called “Run.” As the name may have alread suggested, players take part in a mad dash to the end, with the player crossing the finish line first winning the match. Of course, fighters that are naturally fast, equipped with speed oriented equipment and powers that grant speed boost will have an advantage.
Here’s one of the final battles in Smash Run, called “Run!” As you’d expect, it involves you dashing toward the finish line. In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn’t the only factor that will determine who will be victorious…
In order to create a fair race, Danger Zones often appear in the race. Touching the danger zones sets back players, penalizing them by respawning players back in the stage. Once the Danger Zone have been touched they instantly disappear. So it is vital for player to avoid the danger zones or risk falling behind from the pack leader. However, if you are able to avoid the Danger Zones and carefully maintain a strong lead, then victory is yours to grab.
Those red things in the picture are called danger zones, and if you touch one, you’ll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it’ll be a heated battle ’till the end!!
Here’s another final battle called “Climb!” Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you’ve boosted your speed too much, as well. Everyone really gets into this when playing multiplayer.