5 Things That The Legend of Zelda Wii U Must Have

By Michael Sobrevega On 6 Jul, 2014 At 05:50 PM | Categorized As Opinion Piece | With 0 Comment

5 Things That The Legend of Zelda Wii U Must Have

It is no secret that the Legend of Zelda Wii U will be the most hotly anticipated game of the new generation. After a long wait – Nintendo finally revealed the first original Legend of Zelda in HD during 2014. The reaction of the tiny footage was overwhelming positive – the scale, art design and ambitious aura has fans terribly excited for the game. Too bad the game is scheduled for a 2015 release. With this said – Nintendo has plenty of time to polish up Legend of Zelda Wii U, and perhaps, implement suggestions made by fans and the media alike. I consider myself a hardcore Zelda fan with great visions and ideas on how Nintendo can move the series forward. So here are 5 things that the Legend Of Zelda Wii U must have.

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  1. Engaging Combat System and challenging Enemies

Besides Skyward Sword (I highly doubt Nintendo will implement the 1:1 motion controls) – the combat of the 3DS Zelda games has always been overly simplistic, which by today’s standards is considered archaic. In fact, the combat hasn’t evolved drastically since Ocarina of Time – attacking, shielding, parrying and on occasion using a weapon. To exemplify my point – take for example Twilight Princess. The vast majority  of enemies in TP were void of any strategy to take down – it was simply tasking yourself to press the A button. Furthermore, I feel that the Zelda series has become too easy – even the improved difficult of Skyward Sword was not enough to satisfy the sensibilities of the core gamers. I would like Nintendo to challenge themselves in creating an engaging and satisfying combat system.

the legend of zelda Wii U (arrow)

  1. Comprehensive Weapon Customization and crafting

Skyward Sword touched in weapon customization, however, the implementation was fairly light. In the Legend of Zelda Wii U I would like the weapon customization and crafting to be an integral part of the game. Collecting, spoils then using them to upgrade and create weapons would add an extra level of depth for the Zelda series. I think we might have seen a little of this in the trailer with the two arrow variants that Link used against that impressive enemy. Hopefully, this is an indicator of Item customization in Zelda Wii U.

the legend of zelda Wii U monster

  1. Engaging Narrative

When Nintendo announced that the Legend of Zelda Wii U will be an open world game, granting players the freedom to explore and complete dungeons in any order of their choosing had me a little worried. I love A Link Between Worlds, in fact, in my review I gave the game a near perfect score of 4.5 out of 5, but I found the story was utterly disappointing. The problem stems from the fact that the narrative is not engaging at all – the openness of the game’s structure doesn’t allow room for an engaging story. In A Link Between world – the second half of the game the plot rarely reared its head – often I said to myself “why am I doing this again?” Take Skyrim, as another example – the main story was absolutely garbage – I sincerely hope this doesn’t happen with the Legend of Zelda Wii U.  I want a narrative that is charming, involving and engaging for Zelda Wii U.

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  1. Dense Content

Open world games are  often measured by the amount of content hidden within the game, it certainly does makes sense. A beautifully crafted world means nothing, if there is nothing  things to see and stuff to do. I would hate to see a repeat of Twilight Princess’s – where Hyrule Fields was a wasteland of empty space with very little things to do and see. In the Legend of Zelda Wii U – I want to travel the beaten path to discover hidden secrets. I want to be motivated to explore, and I want to be rewarded for it with a rich and satisfying experience. I simply do not want to ride Epona from point A to B – doing nothing but watching the scenery.

The legend of Zelda Wii U link

  1. A WTF moment

Not since Wind Waker when Link Impaled Ganon’s head with a sword has the series had an A WTF moment. Moments when Sheik reveals “he” is actually a “she” are what makes the series so legendary. Iterations thereafter, has played it too safe… in my opinion. I would like to see the Legend of Zelda Wii U to genuinely surprise me with a WTF moment – something that was unforeseen that it stays with you forever.


 

About - Michael is the proud owner and Editor-in-Chief of Mii-gamer.com! He has a Bachelors Degree with First Class Honors ( try to guess his Degree), and has been writing about video games for many years. His favorite Nintendo franchises include the Legend of Zelda, Super Smash Bros. and Pokemon. When Michael is not playing video games – he is usually outdoors riding kangaroo’s, playing cricket or sleeping (or doing all three at the same time).