Hashimoto Discusses Bayonetta 2 Enemy Designs

By Andy Steyn On 11 Aug, 2014 At 03:45 PM | Categorized As Wii U, Wii U News | With 1 Comment

Lost amid the hype surrounding Hyrule Warriors and Super Smash Bros. For Wii U – flies Bayonetta 2 – a hidden gem developed by Platinum Games. Though the game is still a few months away from release – Nintendo has, thus far, neglected this wonderful title, in favor of their more recognized franchises.

Thankfully, Platinum Games have been updating their developer blog with scrumptious tidbits of information for ravenous fans. In the latest entry, the director of Bayonetta 2, Yusuke Hashimoto discusses the inspiration and process behind the enemy designs.

In the blog entry, Mr. Hashimoto documents his struggles during the process of making new enemies in Bayonetta 2. Hashimoto cites two roadblocks during the enemy design process. Firstly, he identifies that being both a director and a designer was a challenging role to manage. Secondly, he frankly used too many good ideas in the first Bayonetta, and thus found himself stuck in a creative block.

Like with all good game creators, Hashimoto was able to overcome these obstacles to create some truly awe-inspiring enemies for Bayonetta 2.

To overcome the creative block, Mr. Hashimoto moved away from the human frame as a base design for enemies. As a result, the Centaur Angel was created. You can view Hashimoto’s sketched design of the Centaur Angel below:

bayonetta 2 centuar angel

Hashimoto: As you can tell from the picture, his concept is part human, part horse. He’s one of the more common enemies in the game.


After the Centaur Angel had been completed, the door was opened for Hashimoto to let his creativity go wild. The next enemy he went on to design was the Iron Ball Angel.

bayonetta 2 iron ball angel

Hashimoto: I wanted this enemy to convey two things to the player through his design: he’s a power type, and has some kind of elemental attribute. So, I bulked the frame up on the top and gave him iron balls for both of his hands. In the game, he has a fire version and an ice version.

Bayonetta 2 would not be a Platinum game if it did not have impressive boss enemies. Hashimoto has shared this impressive drawing of the Dragon Angel boss enemy:

bayonetta 2 dragon angel

Since we have a dragon angel in the first game (Fortitudo), my biggest concern for this character was to have him look and behave differently

This is just the tip of the iceberg in regards to enemy design in Bayonetta 2. Yusuke Hashimoto has yet to discuss the demon enemy designs, and there are several more enemies detailed in the blog entry which I did not touch on. I implore you to read the blog entry for the detailed and intimate analysis behind the enemy designs.

Bayonetta 2 will release exclusively for the Nintendo Wii U on October in North America and Europe. Bayonetta 2 launches in Japan on September 20.

Stay tuned at Mii-gamer for the latest updates on Bayonetta 2.

Source: Platinum Games

About - Former friend of Mii-gamer’s Editor-in-Chief, Michael! Unfortunately, the friendship was ruined after a fateful night of Mario Kart 8. As the loser of the bet, I agreed to help around Mii-gamer as the Deputy Editor. Nah just joking! I joined Mii-gamer because I have passion for writing and Nintendo happens to be my favorite game company, it was the perfect opportunity to share my passion. I play all types of game, but I especially love online oriented titles. My favorite Nintendo franchise are 3D Mario platformers ( a bit cliche, I know).

  • uPadWatcher

    My heart is already pounding…