Nintendo E3 2014 Wishlist Part 2: Nintendo Fanboy Wet Dream Edition

By Michael Sobrevega On 27 May, 2014 At 12:39 AM | Categorized As E3 2014 | With 6 Comments

Nintendo E3 Wishlist Part 2: Nintendo Fanboy Wet Dream Edition

hype train

E3 is almost upon! All on board the hype train.! Choo! Choo! However, on the off chance that you are not hyped, and haven’t prepared your body for the massive Nintendo Digital Event, then I may be able to offer assistance. Nothing stirs up excitement better than a long shot Nintendo E3 wishlist. So here is my Nintendo E3 Wishlist Part 2: Nintendo Fanboy Wet Dream Edition!

Check out Part 1 here!

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devil's third

Itagaki’s Devil Third as a Wii U exclusive

I’ve been hearing a lot of conjecture that Itagaki’s Devil Third will be a Wii U exclusive. Finding any clear information on the status of the game Is difficult. In recent news – Itagaki has updated the logo and says the game will be re-revealed this year. From what I can gather –  the speculation began when Nico Wav, whom mind you has been accurate with leaks (Ruby/Sapphire remakes and more recently leaking NFC in SSB4WiiU) – said that there will be another Wii U exclusive in the same vein as Bayonetta. After THQ dropping support for the game – it is certainly possible that Nintendo may have saved the game by grabbing the publishing rights. Furthermore, it was reported that Valhalla games were actively looking into bring the game to the Wii U. Put the three together, and there may be hope yet! Besides an online TPS that has blood and lots of it, would be a welcome addition to the Wii U’s exclusive lineup… Not to mention the meltdowns will be something to savor.

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pac man super smash bros for wii u

Pac Man For Super Smash Bros For Wii U/3DS

Nintendo is bound to announce more newcomers during the Digital Event.  I have a feeling that Pac Man will be the star  character come E3 2014 (not exactly a long shot, is it?). An icon of the industry, one that has always had a presence in Nintendo consoles, Pac Man is a mascot that would fit perfectly in the Super Smash Bros universe. In addition, having a household name like Pac Man in Super Smash Bros For Wii U will surely excite the masses, plus it would be a nice gesture by Nintendo if they allowed a character from Namco to be playable.

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disaster day of crisis

Disaster: Day of Crisis For Wii U

Disaster: Day of Crisis for Wii U, was a neat game that needed a lot more polish. Now, with the extra power of the Wii U – Monolith Soft could take it to the next level to create something spectacular. By that I mean, something like the Uncharted series, filled with action packed sequences, large set pieces and Hollywood style story productions. Assuming that Monolith’s second team has not been delegated to X – there is a remote chance that they could be working on a sequel of Disater: Day of Crisis… Just a small chance considering the team finished Project X Zone two years ago. An uncharted style Disaster would be a smart strategic move by Nintendo to attract more gamers from the western markets.

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battalion wars wii

 

A new entry in the War Series for either Wii U or 3DS

It has been far too long since Nintendo has released a new entry in the  Wars series, with the last being Advance Wars: Days of Resistance. No doubt, the waning sales of the later Wars game might be the reason for the series hiatus status. However, having said this, from a purely gamers perspective, I would love a new game in either the Advance Wars branch or the console counterpart Battalion Wars. The deep and strategical gameplay of the Wars series is something I crave.

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metroid wii u

 

A Metroid Game for either the 3DS or Wii U

I don’t care what system it is announced for, I just want to see a new Metroid game revealed during E3 2014. A 2.75 action platformer – similar to Team Ninja’s Other M for the Wii would be swell (bar a little less on action and more exploration). The 3DS is certainly capable of creating a similar experience to Other M on the handheld. Frankly, I am getting a little tired of the 2D platformer, and most certainly the 3DS doesn’t need another one. I know Retro Studios recently began their new project (which is almost certain to be Metroid Pirme) – so chances are that they are not going to show in game gameplay. However, that should not stop them from teasing fans. Show a CG teaser trailer of Samus, and that would be more than enough to get me screaming like a school girl.

About - Michael is the proud owner and Editor-in-Chief of Mii-gamer.com! He has a Bachelors Degree with First Class Honors ( try to guess his Degree), and has been writing about video games for many years. His favorite Nintendo franchises include the Legend of Zelda, Super Smash Bros. and Pokemon. When Michael is not playing video games – he is usually outdoors riding kangaroo’s, playing cricket or sleeping (or doing all three at the same time).

  • http://www.berathen.com/ Venks Dunson

    I’m really hoping for a new Metroid game. But I really hope it isn’t anything like Other M. I do agree that with NSMBU, Rayman Legends, 3D World, Tropical Freeze, Yoshi’s New Island, and Kirby Deluxe we don’t really need another 2D Platformer.

    But honestly I really enjoy the 2D Metroid games. They don’t really feel like platformers to me. I spend so much time shooting things and trying to figure out where I’m supposed to go. It feels more like a dungeon exploring game like Zelda than a platformer to me. Most of the hindrances in the game are enemies rather than pitfalls.

    But yeah I wouldn’t be sad about a 3D Metroid game either. And heck if Retro Studios is back on the series I just know they will do a great job. Using the stylus (I absolutely loved Prime Hunter’s control scheme) or gamepad to control Samus’s canon would be so much better than the Wiimote for Other M. Samus’s actions won’t be stuck to only three buttons so that’ll be very nice.

    Heck I really don’t care how they do it. I just hope that another Metroid game is announced to be starting development and that it’ll explore the principle of ‘depth’ over ‘width’. Basically Nintendo’s promise to build upon their titles rather than only go for accessibility.

    • miigamerz

      Didn’t you like other M? I thought it was pretty neat, besides the icky story and emo samus

      • http://www.berathen.com/ Venks Dunson

        I can ignore a game’s bad (or lack of) story to enjoy good gameplay. But I found Other M to be incredibly lacking in that department as well.

        You can’t aim at specific enemies unless you are in the wii-pointing-to-tv Missile mode. The normal targeting is instead based on positioning and thus takes away from the level of control I’d like to have in enemy engagements.

        I never really found any of the fights in the game to be difficult. Most of my frustration instead came from fights that required me to quickly transition from using the two different control methods.

        So the combat isn’t really something I enjoy. Then there’s also the use of space. Metroid: Other M is going for some sort of balance between 2D and 3D gameplay. This ends up being a lot of empty hallways you progress through via holding forward or holding right.

        Compared to Metroid Fusion or Metroid Prime, which both revelled in their respective game spaces, Metroid: Other M felt very flat. The other games make great use of different structures and uneven terrain to constantly change the flow of movement. Metroid Other: M instead tends to only use vertical segments to tie together different horizontal segments. So yeah manoeuvring through the very world isn’t very interesting.

        And of course you have the complete lack of exploration. Generally when forming levels with with multiple paths you will place certain incentives and obstructions in either path to make the player choose which they feel most comfortable exploring. The weighing of risk and reward is what makes choosing between different paths interesting.

        Unfortunately Metroid: Other M severely lacks alternate paths. A lot of the game can only be traversed by taking a single route. And in the few instances with branching paths they tend to go one of two ways.
        1) It’s an exceptionally short path that requires a certain power up to unlock. So you simply pass it by and remember it for later.

        2) A small tunnel or dirt path leads in a direction away from the current objective. There are no enemies or items to collect here. It ends with a dead end and thus sends you back from where you came.

        I really don’t understand why these empty paths don’t reconnect to the first path along with having enemies or some sort of collectible.

        So yeah try as I might I can’t really find a single redeeming quality in Other M. I bought the game and really tried to find the appeal in the new formula. I can see what they were going for, but I feel they failed to make a good linear action game.
        If the control system used a classic controller or a nunchuck as well then the game would be much easier to control and they could of added more actions to Samus’s repertoire. I feel that more varied level construction, an interesting combo system, and changes to gameplay style now and then to break up the monotony would of really helped this game be the action game they were going for.

        But yeah. I’d actually just prefer a slower exploration based game like Metroids of the past.

        • http://www.berathen.com/ Venks Dunson

          Woops. That reply went a bit longer than what I was initially striving for. Sorry about that. xD

          • miigamerz

            lmfao! I guess it wasn’t your cup of tea then

          • http://www.berathen.com/ Venks Dunson

            Nope. Spit it right back into the cup. Clearly that tea was meant for someone else.